How it works
- Drag a basic shape from the library on the left onto the build plate, or click it.
- Set size, position, rotation and color in the properties panel; dragging moves on the plate, the gizmo lifts, rotates and scales.
- Set shapes that should become a cut-out to "Hole".
- Select several objects and group them: solids fuse, holes are subtracted. Subtract and intersect sit next to it.
- Use "Cut" to split an object at a plane, "Separate" to split loose parts.
- Export as STL for the slicer or as STEP for CAD.
Mouse
- Click object
- select (Shift: add to selection)
- Drag object
- move on the plate, snapped to the grid
- Left drag on empty space
- orbit
- Right drag
- pan
- Mouse wheel
- zoom
- Shift + drag on empty space
- box select
- Double-click object
- fit
Keyboard
- Ctrl + Z
- Undo (Ctrl + Shift + Z: redo)
- Ctrl + D
- Duplicate
- Ctrl + C / V
- Copy / paste
- Ctrl + G
- Group (with Shift: ungroup)
- Ctrl + A
- Select all
- Del
- Delete
- H / S
- Hole / solid
- W / E / R
- Move / rotate / scale
- C
- Cut
- D
- Drop to plate
- F
- Fit selection
- Arrow keys
- move by the grid (Shift: ten times)
- Page up / down
- raise / lower
- Esc
- Clear selection
Formats
- Import: STL (binary and ASCII), OBJ, STEP (.step/.stp). Units in mm.
- Export: STL (binary), OBJ, STEP AP214 (faceted, with colors).
- Projects (.pf3d) keep groups and holes so everything stays editable later.
- Your work is cached in the browser and restored on the next visit.
Everything runs in the browser, no geometry is sent to the server. · v1.0.0